|
AQUAgpusph 5.0.4
|
The simplest boundary technique to assert the non-tresspasable boundary condition. More...

Macros | |
| #define | __DR_FACTOR__ 0.5f |
| The boundary elements effect is restricted to a quadrangular area of \( R \times R \), where \( R = DR_FACTOR \cdot \Delta r \). | |
| #define | __MIN_BOUND_DIST__ 0.0f |
| The elastic bounce is not tolerating that a particle becomes closer than this distance (multiplied by \( \Delta r \)). | |
| #define | _U_ u_i |
| #define | _DUDT_ dudt[i].XYZ |
Functions | |
| __kernel void | entry (const __global int *imove, const __global vec *r_in, const __global vec *normal, const __global float *m, const __global vec *u_in, __global vec *dudt, usize N, float dt, LINKLIST_LOCAL_PARAMS) |
| Performs the boundary effect on the fluid particles. | |
| __kernel void | force_bound (const __global int *imove, const __global float *m, const __global vec *dudt_preelastic, const __global vec *dudt_elastic, __global vec *force_elastic, usize N) |
| Compute the force of each fluid particle on the boundary due to the elastic bounce. | |
The simplest boundary technique to assert the non-tresspasable boundary condition.
| #define __DR_FACTOR__ 0.5f |
The boundary elements effect is restricted to a quadrangular area of \( R \times R \), where \( R = DR_FACTOR \cdot \Delta r \).
| #define __MIN_BOUND_DIST__ 0.0f |
The elastic bounce is not tolerating that a particle becomes closer than this distance (multiplied by \( \Delta r \)).
| #define _DUDT_ dudt[i].XYZ |
| #define _U_ u_i |
| __kernel void entry | ( | const __global int * | imove, |
| const __global vec * | r_in, | ||
| const __global vec * | normal, | ||
| const __global float * | m, | ||
| const __global vec * | u_in, | ||
| __global vec * | dudt, | ||
| usize | N, | ||
| float | dt, | ||
| LINKLIST_LOCAL_PARAMS | ) |
Performs the boundary effect on the fluid particles.
| imove | Moving flags.
|
| r | Position \( \mathbf{r} \). |
| normal | Normal \( \mathbf{n} \). |
| m | Area \( s \). |
| u_in | Velocity \( \mathbf{u} \). |
| dudt | Velocity rate of change \( \left. \frac{d \mathbf{u}}{d t} \right\vert_{n+1} \). |
| N | Number of particles. |
| dt | Time step \( \Delta t \). |
| icell | Cell where each particle is located. |
| ihoc | Head of chain for each cell (first particle found). |
| n_cells | Number of cells in each direction |
| __kernel void force_bound | ( | const __global int * | imove, |
| const __global float * | m, | ||
| const __global vec * | dudt_preelastic, | ||
| const __global vec * | dudt_elastic, | ||
| __global vec * | force_elastic, | ||
| usize | N ) |
Compute the force of each fluid particle on the boundary due to the elastic bounce.
| imove | Moving flags.
|
| m | Mass \( m \). |
| dudt_preelastic | Velocity rate of change before the elastic bounce \( \left. \frac{d \mathbf{u}}{d t} \right\vert_{n+1} \). |
| dudt_elastic | Velocity rate of change after the elatic bounce \( \left. \frac{d \mathbf{u}}{d t} \right\vert_{n+1} \). |
| N | Number of particles. |